

#Tekken tag 2 unlockables movie
Movie Buff (30 points): You unlocked 40 characters' ending movies. Dance to Your Own Beat (15 points): You changed the background music using TEKKEN TUNES. Touch-Up Artist (15 points): You customized a character.
#Tekken tag 2 unlockables Offline
Lead Coach (20 points): You dealt a total of 1,000 damage in Practice in Offline Mode. Proof of Your Existence (30 points): You won 10 consecutive battles in Survival in Offline Mode. Super-Speed Fists (15 points): You cleared Offline Mode Time Attack within 20 minutes. Tenacious Fighter (15 points): You won 3 team battles in Offline Mode. Solo Warrior (15 points): You cleared an Offline Mode arcade battle solo. Preeminent Partner (15 points): You cleared an Offline Mode arcade battle with a partner. Behold the Tekken Lord! (45 points): You became Tekken Lord in Offline Mode. AchievementsĪccomplish the indicated achievement to get the corresponding number of Gamerscore points:Īll Hail, Tekken Incarnate! (10 points): You earned everything. an opponent with a Tag throw, Tag assault, or Tag combo, then quickly hold A, B, X, or Y. When the "Get ready for the next battle" message appears, hold. The original Netsu System in Tekken Tag Tournament.At the character selection screen, highlight Kazuya, then press Up/Left + B + Y.Whilst the character 'likes' and 'dislikes' can give a hint as to which paired characters will have special tag partner interactions, the Netsu system is distinct and does not directly tell the player which character match-ups will result in other special tag interactions.The Netsu/Rage system in Tekken Tag Tournament 2 bears a similarity to the Rage system introduced in Tekken 6 and expanded on in Tekken 7.The Netsu Power feature was first introduced in Tekken Tag Tournament.King, Xiaoyu, Jaycee, Lee, Mokujin, Roger Jr., Wang, Armor King, Alisa King, Heihachi, Mokujin, Roger Jr., Armor King, Panda Jin, Kazuya, Devil Jin, Jinpachi, Ogre, Jun

Hwoarang, Xiaoyu, Heihachi, Kazuya, Asuka, Dragunov, Zafina, Ogre, Jun Yoshimitsu, Jin, Lee, Jack-6, Raven, Zafina, Lars

Heihachi, Kazuya, Devil Jin, Zafina, Lars, Alisa, Jinpachi, Ogre, Lei Xiaoyu, Christie, Lee, Jack-6, Jun, Anna, Bruce, Raven

Jin, Kazuya, Lee, Jack-6, Wang, Devil Jin, Jinpachi, Ogre Lei, Nina, Jin, Heihachi, Lee, Wang, Devil Jin, Zafina, Leo, Lars, Ogre, Jun Nina, Jin, Heihachi, Kazuya, Eddy, Lars, Alisa, Jinpachi, Jun Jin, Kazuya, Devil Jin, Alisa, Jinpachi, Ogre, Jun King, Yoshimitsu, Kuma, Steve, Mokujin, Armor King, Panda Netsu data shows stats relevant to the game and should not be altered. Neutral relationships (+0) have not been included. This chart shows how much each fighter likes, dislikes, or hates for their selected tag partner. A character will either like (+1), be neutral (+0), dislike (-1), or hate (-2) their tag partner. There is a scale of how much each character likes every other one which determines when they will become enraged. By contrast, if the inactive character 'hates' their tag partner, they will not become enraged until their partner has taken quite a lot of damage (when their partner has between 28.89% and 31.18% health remaining). If the inactive character 'likes' the active one, a relatively small amount of damage done to the active character will cause them to become enraged (when their partner has between 44.44% and 47.65% health remaining). When the active character's health is lowered to a certain point, the inactive character will become enraged. Rage allows for striking attacks to deal more significantly more damage for a set amount of time.
